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![]() ![]() Holding time: the time which flights are asked to fly in circles near the airport when the airspace is too busy.Taxi time: the time it takes to move the aircraft between the gate and the runway on the ground.No sane human-being will go through all the data to calculate flight time today. #Estimated flight durations softwareIn fact, flight time estimation is so complicated that we use software to calculate them. With a new altitude, the engine performance (hence cruise speed) will be different. Throughout a flight, the cruise altitude may change. These waypoints will increase the total length of your route. These are the waypoints which connects flights coming from all directions to a common arrival point for final approach at the destination airport (or the opposite at the departure airport). Different altitude in the same area will also have different wind conditions. Different areas will, obviously, have different wind conditions. Depending on whether it is head wind or tail wind, it will slow you down or speed you up. At high altitude, usually there is a significant wind blowing at one direction. The estimated delivery time is auto calculated by the system from the last six month of our large amount of data. In other words, it is the total days a package on the route. The plane will descend at its cruise airspeed until 10,000 feet, where it will slow to 250 knots.įor a start, this very simplified version would give you a closer estimate to reality. The estimated delivery time is the total transit time of your packages. Again, the ground speed will be slower because the velocity vector has a component in the vertical direction. Work your way backwards from the destination, you will have your Top of Descent point. Flights typically descend 1000 feet per 3 nautical miles. ![]() From the route you obtained earlier, you'd have known the flight's cruise altitude. Now we need to figure out when the plane will begin its descend. You can easily work out the flight time by looking up the cruise groundspeed (not airspeed). We will assume the aircraft remains at a constant cruise altitude for now. You need to repeat the calculation for each 1000 feet until the aircraft reaches cruise altitude. You will need an aircraft performance table, which typically has data at 1000 feet increments. Engine thrust also varies with altitude, so the ground speed will vary throughout the climb. When the plane is climbing, part of the engine thrust is directed upwards, so ground speed would be slower. Next you need to figure out your plane's groundspeed. If the route is not available, you will need to construct the likely route by guessing which airways the flight will take. After that, you can plot the route on an aviation chart to get the distance. Sometimes the published route is available on flight-tracking sites, for example this one. Our studies reveal a richer picture of the function of learning flights than previously appreciated, and provide evidence of their role in the adaptive modification of information gathering in response to ecological changes.I assume that you're a passenger travelling on a flight and you want to know how long the flight will last, from takeoff to landing.įirst you would need to get the route you're going to fly. These results suggest that longer learning flights have a greater influence on search than do shorter flights, but bees use the information obtained during the learning flights differently depending on the circumstances prompting the learning flights in the first place. Longer reorientation flights performed in response to changes in the distribution and profitability of food within a familiar area decreased the likelihood that a bee would return to the departure point. After performing reorientation flights in response to uncertainty at a familiar location, bees continued to rely on previously learned information, but longer reorientation flights increased the likelihood that bees would use updated information acquired via reorientation flights. We found that longer learning flights performed at a new location increased the probability and accuracy of a bee's return to the departure point. Here, we examined whether longer learning flights allow bees to return to a goal with greater spatial accuracy. Previously, we showed that durations of learning flights are modulated in response to spatial uncertainty and profitability of a food source. Honeybees and other insects departing from a newly discovered food source perform ‘learning flights’, which provide them with visual information that will guide their return. ![]() ![]() ![]() Use your computer’s safe and familiar operating system to store and organize Snap Gene files.
![]() ![]() Well see how the game does, youtube reviews have been generally positive, reception in forums like this seems kinda mixed but mostly positive, but the game is getting slaughtered in metactitic, any positive user review posted gets downvoted to hell and even professional critic reception seems mixed, and sadly, some of those reviews are scoring it down simply for not having the same gameplay as the original and some did not even understand how the randomization worked. There´s fair criticism to be made of the game, like not being able to react to what´s coming because of the zoomed in camera (kinda agree) and it being nothing but a timing game with just one dev designed solution(if you are going for some the fastest times, or talking about some of the hardest chunks, KINDA agree, for every other situation, disagree) ![]() The Devs definitely could have done a better job communicating how the game works, they should have named the chunks to better communicate that those ARE the handcrafted levels and although I do not mind each level being a gauntlet of SMB sized levels, there is something to be said about having made the chunks the levels themselves on the map screen (same quantity of levels, all still changed on new game+) and they REALLY should add at least a soft save option for the levels because some of the Dark World chunks get ridiculous.Īlso, maybe they should have made more clear that the game is an auto runner, apparently this is not mentioned in any of the stores so lots of people seem to be buying the game and getting immediately mad about this change, I remember there being instant backlash at the idea when the game was first announced so perhaps they are trying to hide that fact there even though they were super open and clear about it in interviews. So much this, although it might be a coincidence due to the random nature of the game but I recognized at least 2 new set of situations in new game +, not breaking the glass in The Clinic, and chunks with 2 of the spider monsters that trap the screen you have to deal with in The Other Side. "My levels now had new mechanics with unique and in some cases more difficult things to do!" Don't give up on the game or yourself! Really give it a chance. It also takes some investment to adapt to and become comfortable with the mechanics of the game, but it is well worth it. It doesn't seem to be bursting at the seams with content, but it is. In conclusion, there's a LOT of game here and the devs could have done a bit better of a job presenting it. It's overwhelming to people who speedrun, I suppose, but it's actually quite brilliant and I think it's actually ahead of its time. You could have overall completion times or speedruns for any individual seed. You could try to find a seed that gets you the fastest time. you can share your seed with people so that they get all the exact same chunks as you do. You can replay the game multiple times! It's great.Ģ) The procedural generation of the game ruins speedrunning.Īnswer: Yes, it does. Most of the chunks in the game feel lovingly made and can be quite brilliant. ![]() When I started New Game+, I was a little skeptical that I would be getting too similar of an experience, but it was like a brand new game! A whole new set of chunks! My levels now had new mechanics with unique and in some cases more difficult things to do! It felt very refreshed and I was very surprised. In all, you are getting more 'chunks' and therefore more levels and I find them mostly seamless and they are handcrafted. Here you get 6-8 chunks that form an entire stage. The original game is just standalone chunks. If you think about it, most 'chunks' in this game are akin to a lot of the levels in the original game. There's less game.Īnswer: There are technically less levels, but there are near endless possibilities. There are less levels and the 'chunks' are put together randomly. People that do understand it don't like it for a couple main reasons: They don't understand the 'seeds' and how you get random 'chunks' that form levels. Not many people understand the New Game+ and how it works. I will admit that the WAY they present the game is a bit lacking. Not only can you not stop, but you feel like it moves too quickly. It takes a while.Īt first the game makes you feel helpless. Don't get me wrong - it's still very difficult, but the mechanics will become second nature. the more you play it, the more comfortable you become with how it works and the 'easier' it becomes. It was different and it was difficult to get used to.īut. ![]() ![]() ![]() As a child, Lee initially hoped to become a professional football player. Raised by Buddhist parents, he is the youngest of their two children. ![]() Lee Min-ho was born on June 22, 1987, in Heukseok-dong, Dongjak-gu, Seoul. He earns US$2.5 million from product endorsements alone. Lee became the first Korean celebrity to have a wax figure made in his image at Madame Tussauds, with figures being unveiled in Shanghai in 2013, and Hong Kong in 2014. The success of Lee's television series established him as a top Hallyu star he is the most followed South Korean actor on social media. This was followed by his first China-produced film Bounty Hunters (2016), and the mini-romance-web-series Line Romance (2014), both collectively grossed US$51 million. Apart from his television career, Lee featured in the first lead role in the film Gangnam Blues (2015). In 2020 he starred in Studio Dragon's The King: Eternal Monarch, which grossed US$135 million. ![]() His notable lead roles in television series include Personal Taste (2010), City Hunter (2011), Faith (2012), The Heirs (2013), The Legend of the Blue Sea (2016). He gained widespread fame worldwide with his role as Gu Jun-pyo in Boys Over Flowers (2009) which also earned him the Best New Actor award at the 45th Baeksang Arts Awards. Lee Min-ho ( Korean: 이민호 Hanja: 李敏鎬, born June 22, 1987) is a South Korean actor, singer, model, creative director and businessman. ![]() |
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